📖 Gangs of Mafia game guide – ranks, crimes and gangs explained
Detailed pages: 🎮 Live battle · 🎖️ Ranks · 🌍 Cities and Trade · 🔫 Gangs · 🏆 Player ranking
Getting Started
You start at rank Lowlife with $15,000. Your goal is to reach Invincible National Basha and stack respect up to Mafia King. The path: crimes and thefts build your XP, then a gang, zones and a family to protect you, and in the end control of a whole city.
Newbie protection: For your first 3 days nobody can kill or kidnap you. The protection ends if you shoot or kidnap someone.
Daily reward: Log in every day and claim a reward that grows with your streak up to day seven (×8 + Points).
One account per player: Accounts on the same connection can't trade cash or items or attack each other.
Game Pages
CrimesOne crime every 01:00. Your success rate rises the more you practise the same crime. Success gives you money and XP, and failure may send you to jail.
Bike & Car TheftA bike every 04:00 and a car every 06:00. The vehicle goes to your garage: sell it, race it, smelt it into bullets or send it to another player. In the garage you can press "Select all" and untick what you want to keep, or tick a whole type (cars, planes…) with one click. Other thefts open up with rank: weapons, antiques, boats, planes.
JailWait out your time, pay bail, or wait for a player to bust you out. Busting others out gets you XP and respect, but failing can land you in jail with them.
WantedEvery crime raises your wanted level, and the higher it is, the likelier you get caught. It drops over time or can be wiped with points.
HospitalHealth recovers 10% every hour on its own. Or check into hospital: every missing 10% takes 10 minutes of treatment, and you can't play while inside until you leave at full health. In a hurry? Finish the treatment at once for 2 points per 10 minutes left.
TravelBetween 10 Arab cities, one trip every 15:00. A private plane (from an airport on your plots) makes it every 05:00. Watch out for customs if you're carrying goods.
Drug & Arms TradeBuy in a cheap city and sell in a pricey one. Prices change every hour, and your carry capacity grows with your rank (warehouse +50%, and the transport truck doubles it). Check جدول الحمولة تحت.
Antiques tradeFrom rank Kingpin: rare antiques, manuscripts and gold coins. You carry less, but a trip earns more than any other trade. Prices swing harder, and customs seize 20% if they search you.
📦 Trade loadYour base load grows with every rank, and on top of it:
- Warehouse (a building on your land): +50%
- Transport truck (build a transport company or rent one from its owner): ×2
- Platinum account +25% · Diamond +50%
- 🔥 Double trade hour: ×2 for everyone every Friday and Saturday 11 pm–midnight Doha time, or ×2 for you alone for one hour for 25 points from the points shop (the two don't stack).
| Rank | Drugs | Arms | Antiques | Max drugs* |
|---|---|---|---|---|
| Lowlife | 30 | — | — | 270 |
| Shoplifter | 50 | — | — | 450 |
| Thug | 70 | 26 | — | 630 |
| Enforcer | 90 | 34 | — | 810 |
| Mobster | 110 | 42 | — | 990 |
| Kingpin | 130 | 50 | 30 | 1,170 |
| Warlord | 150 | 58 | 34 | 1,350 |
| Consigliere | 170 | 66 | 38 | 1,530 |
| Family Boss | 190 | 74 | 42 | 1,710 |
| Godfather | 210 | 82 | 46 | 1,890 |
| Basha | 230 | 90 | 50 | 2,070 |
| City Basha | 250 | 98 | 54 | 2,250 |
| National Basha | 270 | 106 | 58 | 2,430 |
| Invincible National Basha | 290 | 114 | 62 | 2,610 |
* Max load = warehouse + truck + Diamond account + ×2 hour. Arms open at Thug and antiques at Kingpin.
Stock Market8 companies whose prices change every 10 minutes. Buy the dips and sell the rallies.
Local Bank & Swiss BankThe local bank keeps your cash safe if you're killed and lets you transfer to friends. The Swiss Federal Bank (from rank Thug) stays with you even after you die, for a 10% deposit fee.
Black Market, Ammo Factory & Shooting RangeBuy weapons and protection at the black market, and bullets at the ammo factory (prices vary by city), and train at the shooting range every 10:00 to raise your skill and unlock stronger weapons.
BodyguardsYou can have up to 4 bodyguards, each for 250 points paid when he accepts. Bullets aimed at you hit the guards one after another first: if they are fewer than needed to kill him he is wounded and you survive, if enough to kill him he dies and you survive, and if enough for both of you, you die together. The boss can dismiss a guard any time, and a guard can resign any time.
Mafia FamilyVirtual men you hire for $10,000,000 each; you need 5,000 reserve bullets to set it up (renaming $5,000,000). Normal hiring every 2:00:00 within the limit your rank and respect allow, or instant hiring with points up to 15 members, or "Full family instantly" for 500 points or $1,000,000,000 cash, which fills your family up to 15 members at once with the best weapons, the best armour and full training for every member: 150 attack and 150 defence, with no wait. Arm, armour and train them to raise your attack and defence. Nobody can kill you before wiping out your family, and your reserve ammo fires back automatically at whoever attacks it. The ammo calculator on the kill page (10 Points) tells you the number needed for any target.
🎯 Bullets Kill أفراد Family: الفرد العادي 200,000 bullets, والفرد الإضافي With points (16–18) 500,000 bullets, and every Level protection عند الفرد يزوّد 10,000 bullets up to Level 8, and Shield بلازما (Level 9) يخلّي الفرد العادي 300,000 والإضافي 600,000, وحصن الظل (Level 10) يخلّي العادي 400,000 والإضافي 700,000. power عائلتك الهجومية بتقلل The number up to الثلث عند power 150, والأفراد بيموتوا of الأضعف للأقوى.
Hit ListPut a bounty on any player's head, and whoever kills him collects it. The target can buy himself off the list by paying the bounty.
Organized crime (OC)Small with 4 roles or large with 8. The leader pays the planning cost and chooses the payout: share the money equally or take it all. It runs in the city where the leader is, and every job has its own chat. Each player can take part once every 6:00:00.
Organized missionA team of 4 (a leader who brings a car, a driver, a drug dealer, an arms dealer) from rank Mobster, and the big mission from Family Boss. The higher the members' ranks, the higher the success rate. The leader takes 20–30% and the rest is shared equally; failure loses the car and the goods.
KidnappingFrom rank Kingpin: kidnap a player and hold him in a holding house until his ransom is paid (75% for you and 25% for the house owner). The hostage can do nothing but try to escape or pay.
BlastingBuy blast units or get them from the explosives school, from rank Mobster, then blow up an enemy building or zone in their city. Every target needs a minimum number of units depending on its protection and its owner's rank, and every extra unit raises your chance. Use the blast calculator on the page; the bomber stays anonymous.
Driving School, Tuning Shop & Race TrackDriving lessons raise your skill (5 levels) and unlock stronger car mods, and your skill also rises with every race. Race against the track or against players for a bet.
Gym & Fight RingTrain every 10:00 to raise your fighting experience up to 100, then fight bets.
Casino, X-O, Last Man StandingDice and a daily lottery, X-O against the computer for a bet, and a "Last Man Standing" round every 6 hours where one survivor takes the whole prize.
Nightclub, Diamond Smuggling & ProfessionParties that raise your respect and back-room deals, diamond shipments between cities (risky routes pay more), and a profession that gives you a permanent perk (thief, hitman, dealer, driver, smuggler, con artist).
Voting & ReferralsVote for the game every 4:00:00 to win bullets and cash. Invite your friends with your own link: when an invited player reaches rank Mobster you get 100 points and $20,000,000.
Mail, Forum, Magazine, Ads, FriendsMessage players, take part in the forum and help center, write for the weekly magazine to earn points, and advertise to all players.
Public Stats & Online NowLatest sign-ups and kills, rank distribution and current gangs, plus the list of who's online now. Every hour an online player wins a cash and points prize.
World Lands
Every city has 30 plots at $3,000,000 each, and each player can own only one plot (you must be in the city to buy). Protect them with a fence, motion detector, minefield and satellites, and sell to the government for half the value any time.
| Building | It costs | Benefit |
|---|---|---|
| 🏭 Small ammo factory | $8,000,000 | Produces bullets every 24 hours based on your rank (stacks up to 3 days). |
| 🏠 Hideout | $12,000,000 | Players hide here from detectives for a fee, and you get 10% of it. |
| 📦 Warehouse | $6,000,000 | Boosts your goods carrying capacity by 50% in trade. |
| 🔐 Safe house | $10,000,000 | Kidnapped players are held here, and you get 25% of every ransom paid. |
| 🚙 Car dealer | $12,000,000 | Delivers a new car to your garage every 24 hours (stacks up to 3). |
| ✈️ Airport | $20,000,000 | Private jet: travel every 5 minutes instead of 15. Players rent it from you and you get half the fee. |
| 🚛 Transport company | $15,000,000 | Cargo truck: doubles your trade load. Players rent it from you and you get half the fee. |
| 📡 Radar | $25,000,000 | Reveals the name of any player who hires a detective to find you. |
A small ammo factory makes 500 bullets a day + 150 per rank, and you can give a partner up to 50% that reaches him automatically with every collection. The safe house hides you from detectives and nobody can shoot you inside it (but your family stays open to attack, and you can't kill while hiding) for $200,000 an hour, and you must be in the same city as the house (if there is no safe house in your city, travel to a city that has one). The airport and the transport company are rented out to players, and half the fee goes to the owner.
zones
Zones are the power of gangs: 30 zones in every city at $15,000,000 each, then you build on them. The gang whose members own 25 zones in a single city makes its leader City Basha for that city.
Zones allowed per player: One zone below Basha, two for Basha, 5 for City Basha, 10 for National Basha, and 20 for Invincible National Basha.
| Building | It costs | City limit | Benefit |
|---|---|---|---|
| 🏭 Large ammo factory | $20,000,000 | 1 | Produces 1,500 bullets daily + 300 per rank |
| 🔫 Weapons factory | $30,000,000 | 1 | Earns 400,000$ daily |
| 🛡️ Protection factory | $25,000,000 | 1 | Earns 300,000$ daily |
| 🎰 City casino | $40,000,000 | 2 | Earns 600,000$ daily |
| 🕵️ Private detective agency | $35,000,000 | 1 | Your detectives find any target in 1–3 minutes instead of 5–15 |
| 💥 Mobile cannon | $80,000,000 | 1 | Special ammo: 6,000 bullets daily. Only the Invincible National Basha can build it |
| ☢️ Nuclear reactor | $100,000,000 | 1 | Launches a missile at a city every 24 hours: zone owners there lose 30% of their health and their production stops for a day. Only the Invincible National Basha can build it |
| 🚗 Exclusive Car Factory | $150,000,000 | 1 | Builds a limited number of exclusive cars every day that exist nowhere else in the game. Also brings in $500,000 a day |
| 🪖 Tank factory | $250,000,000 | 1 | Builds a limited number of exclusive tanks every day that exist nowhere else in the game. Also brings in $700,000 a day |
| ✈️ Military Aircraft Factory | $300,000,000 | 1 | Builds a limited number of exclusive jets and drones every day that exist nowhere else in the game. Also brings in $900,000 a day |
| 🏥 Private Hospital | $40,000,000 | 1 | Instant treatment for cash: the player leaves with full health in a second and the money goes to the owner. Also brings in $300,000 a day |
Ammo factories on zones add a 20% bonus to the gang store, and the weapon and armour factories members own add one piece a day to the gang store for the boss to hand out. Whoever owns the private detective office finds any target within 01:00–03:00.
Ranks
Rank is based on XP (crimes, thefts, smuggling, races, trade, missions…). Each rank unlocks new crimes, thefts and pages.
| # | Rank | XP required |
|---|---|---|
| 1 | Lowlife | 0 |
| 2 | Shoplifter | 60 |
| 3 | Thug | 200 |
| 4 | Enforcer | 500 |
| 5 | Mobster | 1,100 |
| 6 | Kingpin | 2,200 |
| 7 | Warlord | 4,000 |
| 8 | Consigliere | 7,000 |
| 9 | Family Boss | 11,500 |
| 10 | Godfather | 18,000 |
| 11 | Basha | 27,000 |
| 12 | City Basha | 40,000 |
| 13 | National Basha | 60,000 |
| 14 | Invincible National Basha | 100,000 |
How do I become City Basha or National Basha? Ranks up to Basha come from XP alone. But City Basha rank and above needs XP andyour gang controlling a city (25 zones in a single city) — otherwise you stay Basha no matter how much XP you have, and you drop back to Basha if your gang loses control. TheCity Basha title for a city shows on its map under the name of the controlling gang leader. Only the Invincible National Basha can build the mobile cannon and the nuclear reactor, and the radar is among the strongest high-rank tools.
Respect ranks
Respect comes from kills, jail busts, the nightclub, special missions, sabotage… and it boosts your combat power and your family's limit.
| # | Rank | Respect points |
|---|---|---|
| 1 | Chauffeur | 0 |
| 2 | Escort | 10 |
| 3 | Gangster | 30 |
| 4 | Respected Gangster | 60 |
| 5 | Lawyer | 100 |
| 6 | Chairman | 160 |
| 7 | Gang Boss | 240 |
| 8 | Respected Boss | 350 |
| 9 | Mafia Boss | 500 |
| 10 | Mafia Minister | 700 |
| 11 | Don | 1,000 |
| 12 | Respected Don | 1,400 |
| 13 | Mafia Lord | 2,000 |
| 14 | Mafia King | 3,000 |
Points
Points are a balance that stays with you even after death. You get them from the points market (from other players), the auction, voting, referrals, the daily reward and the magazine, or by topping up.
What can you buy with them?| Service | Points | Description |
|---|---|---|
| Reset timers | 5 | Makes crimes, thefts, travel, ammo and shooting range ready instantly. |
| Full instant heal | 3 | Health to 100% instantly. |
| Instant jail release | 4 | Get out of jail no matter how much time is left. |
| 2,000 bullets | 10 | Added straight to your ammo. |
| Wipe your criminal record | 3 | Your wanted level drops to zero. |
| Cash briefcase | 20 | 5,000,000$ in cash. |
| Silencer | 8 | Used on your next kill attempt: no eyewitnesses and no trace in investigations. |
| Stealth mission | 6 | Used on your next investigation: the target's radar won't reveal your name. |
You can also use them to buy satellite protection for your plots and zones, instant family hiring, and swap large amounts at the points exchange (cash, ammo, energy, instant families…).
VIP accountA one-month subscription from the points page that cuts your cooldowns and raises your health and skills, and stays with you even if you get killed. Buying the same tier again extends it.
| Account | Points | Cooldown cut | Max health | Skills |
|---|---|---|---|---|
| Silver account | 75 | 15% | 100% | ×1 |
| Gold account | 150 | 25% | 100% | ×1 |
| Platinum account | 250 | 25% | 130% | ×2 |
| Diamond account | 500 | 40% | 130% | ×3 |
Platinum and Diamond also cut the organised-mission cooldown, Diamond alone cuts the smelter cooldown, and both add to ammo purchases and trade cargo.
Silencer & Covert MissionThe silencer is used up on your next kill attempt, so no eyewitness sees you and you leave no trace in "Identify the killer" investigations. The covert mission is used up on your next investigation, so the target's radar doesn't reveal your name.
Gangs
From rank Mobster you can found a gang, and the game has room for 40 gangs. Sizes: Small ($25,000,000, up to 25 members), Medium ($50,000,000, up to 50 members), Large ($100,000,000, up to 100 members), Huge ($150,000,000, up to 200 members).
LeaderNames the gang, appoints one deputy and recruiters, sees members' weapons and protection, messages everyone, and hands out cash and bullets from the treasury and stockpiles.
Deputy & RecruiterThe deputy recruits and leads when the leader is away and is first in line to succeed. Like the leader, he can pay out cash and bullets from the treasury and stockpile to members or to himself and hand out weapons and armour, and every action is recorded in the gang log. Recruiters accept join requests, and you can appoint more than one.
Treasury & StockpilesCash comes from member donations, bullets from member deposits and ammo factories in the zones (+20%), and weapons and protection from members' factories in the zones.
Gang WarsThe boss declares it for $10,000,000 from the treasury, lasting 48:00:00. War points come from kills, wounds, sabotage, kidnaps, family attacks and raids, and the gang with more points takes 20% of the other's treasury.
What happens when the leader is killed?Leadership passes to the deputy, or if there's none, to the highest-ranked member.
🏰 Military base and gang army
From rank Mobster you unlock your military base and start with 1,500 war energy as a gift.
Your base is a full screenWhen you enter your base you see all of it: the buildings, the wall, the towers and your army standing on the parade ground. Tap any building to build it, upgrade it or produce from it, and new units walk out of the factory to the parade ground in front of you. Drag the base with your finger and zoom with the buttons. Along the bottom are the War, My army, Missions, Protection and Ranking buttons. The first level of the power plant and the infantry building is cheap so you can start fast, and a gold arrow shows you what to do first.
BuildingsThe Ministry of Defence is the heart of the base and its level caps every other building. The power plant makes the war energy factories need; the infantry centre and the drone, tank and aircraft factories produce units; the weapons building raises your attack; the research centre upgrades each unit type; and air defence protects your base. Every building has levels 1 to 10, and each level takes longer.
War energy for pointsUnder the war-energy bar you can buy every 2,000 energy for 20 points (up to 10 times per purchase), as long as the storage has room.
Speed up with pointsAny construction, research or production can be finished at once with points, one point per 10 minutes of waiting, and you get a notification when anything finishes.
Gang helpWhile you build or research, press «Ask the gang for help»; each member who helps cuts the time by 5% (up to 10 helps), and the helper gets war energy.
Daily missionsThree small base missions every day, each paying energy and cash, plus two points when you finish them all.
Spying, shield and repairSend a spy to uncover the base of a player from another gang (the intelligence building raises success and catches enemy spies). A points base shield protects you from strikes for 8 or 12 hours once a day, and ends if you attack. A building that loses a level to a strike can be restored at half price within 24 hours.
Base defencesThree separate protections: from missiles, from drones and from air strikes and raids. Each has three cash levels (10 , 50 and 100 million) and an advanced level for 50 points; each level raises the share of hits stopped, up to 60% (85% at most together with the air-defence building).
Advanced unitsEvery factory unlocks new types as its level rises: rocket infantry, snipers and commandos from the infantry building; light tanks, artillery and heavy tanks from the tank factory; scout and bomber drones from the drone factory; and helicopters and bombers from the aircraft factory. Each type has a strength: rockets against tanks, snipers against infantry, and commandos and bombers against buildings. They are all produced in the base, stand on the parade ground and march with you when you attack.
The wall and the towersThe fortification workshop builds a wall around your base and four kinds of towers: ground cannon, rocket tower, anti-air gun and anti-drone station, each with 10 levels, and every 4 levels another tower goes up, up to 3. The workshop builds one thing at a time, so if the build button is locked the page tells you what it is building and how long is left. In the live battle the wall rings your base and stops infantry and tanks until they break it, the towers fire on attackers, and all of it adds to your base defence and its power in the ranking.
Shared defenceFrom My army you can send part of your army to guard a gang mate's base. The force walks across the world map and, once there, fights alongside the owner if someone attacks him (by the numbers and in the live battle), and may lose units. One guard force per player, up to 3 forces at one base, and you can call it back any time.
Oil fieldsThe world map has oil wells and fields guarded by computer guards (NPC). Send an army to take one: if it wins it stays there to hold it, and the field pays you cash and war energy every hour while your army holds it ($2,000,000 for a small well, $5,000,000 for a large field). A player from another gang can come and take it from you, and a field just taken is safe for half an hour. You can hold 2 fields, and leave one from the War button in your base.
The War buttonAll fighting starts from the War button in your base: attack a player from the world map, play the campaign mission by mission, a quick battle against the computer, or the General's fortress.
The world map and attacking a player baseEvery base is on the World map, and bases of the same gang sit next to each other. Pick any base and send your army; it marches across the map, and the farther the base the longer the trip. The defender sees the army coming and can prepare his defence or turn on a shield. On arrival you play the live battle yourself within 20 minutes, otherwise it is settled by the numbers, and the surviving units return after the same travel time. The winner takes part of the war energy and cash and knocks one building down a level, and both sides lose real units. You cannot attack a base weaker than 40% of your power unless striking back.
Raid rules and striking backYou can attack once every 30 minutes with one army on the road at a time, the same player once every 6 hours, and no base can be attacked more than 3 times a day. If someone attacks you, you can strike back from the world map for 24 hours with 25% more cash loot, even if their base is much weaker. When an army is coming for your base a red alarm shows inside the base with a shield button. Attacking ends your own base shield.
Strongest baseA live ranking of base power, counting buildings, fortifications and all units, from the Ranking button in your base. The top three at the end of every week win points and the first gets a medal, and the base has its own medals on your profile.
Double-production weekendAn event announced by the staff in which war energy and unit production speed double in every base; its banner shows at the top of the base page while it lasts.
Effects and the battle sceneEvery build, research and production has its own sound and effect, and when a building finishes or your troops leave the factory you get a celebration. When your gang boss leads a strike you watch your units charge for a few seconds: infantry, tanks, drones, jets and missiles, ending in explosions on the base or a shield that holds. Tap the scene to skip it, and the speaker button mutes all sounds.
Gang armyYou send your units from the base to the Gang army, led by the boss or the deputy: a ground invasion loots the enemy treasury, and air strikes, missiles and drones hit its members' bases. Losses are taken from each member in proportion to what he sent. Strikes wound players but never kill them. At the end of the purchases section is Advanced air defence for points: an advanced system for 200 points and the Sky Shield for 500 points, which shoot down more aircraft and drones and stop regular missiles.
ProtectionAn invaded gang gets a 6-hour truce from invasions, and a gang much smaller than its attacker defends harder. No gang takes more than 8 air and missile strikes a day (3 only for gangs with fewer than 6 members).
🎮 Live battle
You enter the live battle from the War button in your base. When your army reaches a player's base you command the fight yourself with your real army, facing the wall and towers they built. Against the computer there is the campaign, a quick battle with three difficulty levels, and the General's fortress. Inside the battle you earn battle coins to build towers and money vaults, call special strikes, and destroy the enemy HQ before it destroys yours. Every win lifts you on a weekly board of the best commanders. Full live battle guide
🎬 Your character and the cinematic scenes
Pick your character for free from the gallery on the page My character, and it appears in the cinematic scenes of the big moments: escaping the police, a job that pays off, going to jail and mission celebrations. You can also make it your profile picture.
To turn the scenes off on your device or play them without sound, tick the matching option on the same page; you can switch them back on any time.
🔔 Mobile notifications
Turn on notifications from Settings to get an alert on your phone for any attack, theft, war or finished construction, even with the game closed. On iPhone: open the site in Safari, tap Share, then «Add to Home Screen», open the game from the icon and turn notifications on.
Missions
Daily Job Tasks3 new tasks every day (crimes, thefts, smuggling, training, travel…) with cash and XP rewards, plus 2 extra points when you finish them all.
Special missionsA chain of 12 missions the boss gives you one after another; each needs a certain rank and has goals you complete as you play. Start a mission and you get a message explaining it; when the goals are done, hand it in and collect the money, XP and respect.
| # | Mission | Rank | Reward |
|---|---|---|---|
| 1 | Deliver a shady package to a market dealer | Lowlife | $20,000 · 20 XP · 1 respect |
| 2 | Collect the neighborhood boss's debts from the late payers | Shoplifter | $45,000 · 35 XP · 1 respect |
| 3 | Guard a smuggled tobacco shipment to the port | Thug | $90,000 · 55 XP · 2 respect |
| 4 | Forge papers for a luxury car | Enforcer | $160,000 · 80 XP · 2 respect |
| 5 | Break a partner out of lockup | Mobster | $280,000 · 120 XP · 3 respect |
| 6 | Steal a rival gang's ledger | Mobster | $450,000 · 170 XP · 4 respect |
| 7 | Secure an arms deal in the desert | Kingpin | $700,000 · 230 XP · 5 respect |
| 8 | Hijack a gold shipment from a train | Consigliere | $1,100,000 · 300 XP · 6 respect |
| 9 | Bribe a judge to drop a case against the boss | Family Boss | $1,700,000 · 380 XP · 7 respect |
| 10 | Take out a traitor in the family ranks | Godfather | $2,600,000 · 470 XP · 8 respect |
| 11 | Take over the city's black market | Basha | $4,000,000 · 580 XP · 10 respect |
| 12 | The Big Job: Mafia Throne | National Basha | $8,000,000 · 800 XP · 15 respect |
How to kill
1. Gear upA weapon and protection from the black market, bullets from the ammo factory, and skill from the shooting range.
2. Find the targetHire a detective from the kill page (cost depends on the target's rank). Finds his city within 05:00–15:00, and with Private detective agency within 01:00–03:00. The result is valid for 1:00:00 unless he travels. Up to 999999 investigations at once. If the target has a radar on his plot, he gets a message with your name (except with the covert mission), and if he's in a hideout the detective won't find him.
3. Clear the obstaclesHis family first via family attacks, then his bodyguard takes bullets before him.
4. Open fireTravel to his city and shoot. The number needed depends on his rank, respect, protection and health, and on your weapon and skill; the ammo calculator gives you the exact number. Too few bullets only wound him, and you can attempt a kill every 30:00.
Spoils & ConsequencesThe killer takes the cash the victim was carrying and any bounties, plus XP and respect. In 35% of attempts a witness sees the attacker and the victim gets a statement with his name (except with a silencer), and statements can be sold at auction, or a suspect checked for $500,000.
DeathYou lose your cash, bullets, plots, zones and vehicles, and start a new character with a new name you choose, because your old name dies with you and nobody can use it again. You keep your points, your Swiss bank balance and your respect rank. On the death page you can restore, with points: your weapon, protection, fitness, and driving, shooting and explosives skills (10 points each), and whatever you did not restore then you can buy later from the points shop until you die again.
Wealth status
Shown on your profile based on the cash you carry (not the bank).
| Status | of |
|---|---|
| Broke | $0 |
| Poor | $150,000 |
| Average | $500,000 |
| Well-off | $1,000,000 |
| High-class | $2,500,000 |
| Rich | $5,000,000 |
| Filthy rich | $12,500,000 |
| Millionaire | $40,000,000 |
| Billionaire | $1,000,000,000 |
Cars & bikes
| Car | Value |
|---|---|
| Volkswagen Beetle | $5,000 |
| Lada 1300 | $7,500 |
| Mercedes-Benz W | $10,000 |
| Ford Focus RS | $15,000 |
| Cadillac CTS | $22,500 |
| Opel GT | $30,000 |
| Mazda RX-7 | $75,000 |
| Porsche 911 Turbo | $85,000 |
| Aston Martin V8 Vantage | $95,000 |
| Audi R8 | $110,000 |
| Ferrari FXX | $125,000 |
| Lamborghini Reventon | $140,000 |
| Mercedes SLR McLaren | $150,000 |
| Bugatti Veyron | $200,000 |
| Koenigsegg CCXR | $300,000 |
| Bike | Value |
|---|---|
| Bimota | $5,000 |
| Moto Laverda | $7,500 |
| Ducati | $10,000 |
| BMW | $12,500 |
| Suzuki | $15,000 |
| Yamaha | $17,500 |
| Honda | $20,000 |
More expensive cars appear at higher ranks. The big organised mission needs a car worth at least $150,000.
Codes
Use them in your profile quote and on the forum:
| Code | Result |
|---|---|
[b]text[/b] | text |
[i]text[/i] | text |
[u]text[/u] | text |
[s]text[/s] | |
[center]text[/center] | text |
[color=red]text[/color] | text (English color names or #hex) |
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[user]Player[/user] | Link to the player's profile |
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[yt]video ID[/yt] | YouTube video (the 11-character ID) |
FAQ
How many bullets do I need to kill a player?The base number multiplies with each of the target's ranks (×1.5), then rises with his respect and protection and drops with your weapon power, your skill and his health. Rough numbers for a target at full health:
| Target rank | No protection (pistol) | Best protection (sniper + skill 100) |
|---|---|---|
| Lowlife | 3,897 | 2,843 |
| Shoplifter | 5,845 | 4,264 |
| Thug | 8,767 | 6,395 |
| Enforcer | 13,150 | 9,593 |
| Mobster | 19,725 | 14,389 |
| Kingpin | 29,587 | 21,583 |
| Warlord | 44,380 | 32,374 |
| Consigliere | 66,569 | 48,561 |
| Family Boss | 99,853 | 72,841 |
| Godfather | 149,780 | 109,261 |
| Basha | 224,669 | 163,891 |
| City Basha | 337,004 | 245,836 |
| National Basha | 505,506 | 368,753 |
| Invincible National Basha | 758,258 | 553,130 |
The ammo calculator gives you the exact number for any target. The ammo factory sells up to 300 bullets + 200 per rank at a time every 01:00, so gathering the bullets for a big kill takes time and planning: plots, zones, smelting and the gang are all extra sources.
What do I get for killing a player?The cash he's carrying, the hit-list bounty if there is one, XP and respect, and his plots and zones drop and become available to buy. If a gang leader is killed, leadership passes to the deputy or the highest-ranked member, and if no one is left the gang is disbanded.
How do I find out who killed me or shot at me?From an eyewitness testimony sent to you (or sold at auction), by investigating a suspect from the eyewitness page, or from your radar if the attacker hired a detective without a covert mission.
How long does an investigation take?05:00–15:00, or 01:00–03:00 with the private detective office.
What happens to my account if I'm killed?You start over with the same name and lose everything except your points and Swiss bank balance. If you sense danger, transfer your assets to a friend or to the Swiss bank.
Can staff be killed?No.
How many blast units does destruction take?Every target has a minimum and a guaranteed number of units depending on its protection, its owner's rank and whether it is a land or a zone, and the guaranteed number drops as your explosives skill rises. You get blast units from the explosives school, the blasting page or the points shop, and the blast calculator on the page tells you the exact number.
What happens to a plot or zone after it's blown up?A plot's building is demolished and its protection removed; a zone is stripped from its owner and becomes available to buy. The bomber stays anonymous and earns XP and respect.
Why can't I interact with a certain player?Accounts on the same connection can't trade cash or items or attack each other, to prevent multi-accounting.
Are NPC accounts real players?No, they're NPC competitors clearly marked with an NPC tag. They don't count as players and can't win prizes.