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📖 Gangs of Mafia game guide – ranks, crimes and gangs explained

Detailed pages: 🎮 Live battle · 🎖️ Ranks · 🌍 Cities and Trade · 🔫 Gangs · 🏆 Player ranking

Getting Started

You start at rank Lowlife with $15,000. Your goal is to reach Invincible National Basha and stack respect up to Mafia King. The path: crimes and thefts build your XP, then a gang, zones and a family to protect you, and in the end control of a whole city.

Newbie protection: For your first 3 days nobody can kill or kidnap you. The protection ends if you shoot or kidnap someone.

Daily reward: Log in every day and claim a reward that grows with your streak up to day seven (×8 + Points).

One account per player: Accounts on the same connection can't trade cash or items or attack each other.

Game Pages

Crimes

One crime every 01:00. Your success rate rises the more you practise the same crime. Success gives you money and XP, and failure may send you to jail.

Bike & Car Theft

A bike every 04:00 and a car every 06:00. The vehicle goes to your garage: sell it, race it, smelt it into bullets or send it to another player. In the garage you can press "Select all" and untick what you want to keep, or tick a whole type (cars, planes…) with one click. Other thefts open up with rank: weapons, antiques, boats, planes.

Jail

Wait out your time, pay bail, or wait for a player to bust you out. Busting others out gets you XP and respect, but failing can land you in jail with them.

Wanted

Every crime raises your wanted level, and the higher it is, the likelier you get caught. It drops over time or can be wiped with points.

Hospital

Health recovers 10% every hour on its own. Or check into hospital: every missing 10% takes 10 minutes of treatment, and you can't play while inside until you leave at full health. In a hurry? Finish the treatment at once for 2 points per 10 minutes left.

Travel

Between 10 Arab cities, one trip every 15:00. A private plane (from an airport on your plots) makes it every 05:00. Watch out for customs if you're carrying goods.

Drug & Arms Trade

Buy in a cheap city and sell in a pricey one. Prices change every hour, and your carry capacity grows with your rank (warehouse +50%, and the transport truck doubles it). Check جدول الحمولة تحت.

Antiques trade

From rank Kingpin: rare antiques, manuscripts and gold coins. You carry less, but a trip earns more than any other trade. Prices swing harder, and customs seize 20% if they search you.

📦 Trade load

Your base load grows with every rank, and on top of it:

RankDrugsArmsAntiquesMax drugs*
Lowlife30 — — 270
Shoplifter50 — — 450
Thug70 26 — 630
Enforcer90 34 — 810
Mobster110 42 — 990
Kingpin130 50 30 1,170
Warlord150 58 34 1,350
Consigliere170 66 38 1,530
Family Boss190 74 42 1,710
Godfather210 82 46 1,890
Basha230 90 50 2,070
City Basha250 98 54 2,250
National Basha270 106 58 2,430
Invincible National Basha290 114 62 2,610

* Max load = warehouse + truck + Diamond account + ×2 hour. Arms open at Thug and antiques at Kingpin.

Stock Market

8 companies whose prices change every 10 minutes. Buy the dips and sell the rallies.

Local Bank & Swiss Bank

The local bank keeps your cash safe if you're killed and lets you transfer to friends. The Swiss Federal Bank (from rank Thug) stays with you even after you die, for a 10% deposit fee.

Black Market, Ammo Factory & Shooting Range

Buy weapons and protection at the black market, and bullets at the ammo factory (prices vary by city), and train at the shooting range every 10:00 to raise your skill and unlock stronger weapons.

Bodyguards

You can have up to 4 bodyguards, each for 250 points paid when he accepts. Bullets aimed at you hit the guards one after another first: if they are fewer than needed to kill him he is wounded and you survive, if enough to kill him he dies and you survive, and if enough for both of you, you die together. The boss can dismiss a guard any time, and a guard can resign any time.

Mafia Family

Virtual men you hire for $10,000,000 each; you need 5,000 reserve bullets to set it up (renaming $5,000,000). Normal hiring every 2:00:00 within the limit your rank and respect allow, or instant hiring with points up to 15 members, or "Full family instantly" for 500 points or $1,000,000,000 cash, which fills your family up to 15 members at once with the best weapons, the best armour and full training for every member: 150 attack and 150 defence, with no wait. Arm, armour and train them to raise your attack and defence. Nobody can kill you before wiping out your family, and your reserve ammo fires back automatically at whoever attacks it. The ammo calculator on the kill page (10 Points) tells you the number needed for any target.

🎯 Bullets Kill أفراد Family: الفرد العادي 200,000 bullets, والفرد الإضافي With points (16–18) 500,000 bullets, and every Level protection عند الفرد يزوّد 10,000 bullets up to Level 8, and Shield بلازما (Level 9) يخلّي الفرد العادي 300,000 والإضافي 600,000, وحصن الظل (Level 10) يخلّي العادي 400,000 والإضافي 700,000. power عائلتك الهجومية بتقلل The number up to الثلث عند power 150, والأفراد بيموتوا of الأضعف للأقوى.

Hit List

Put a bounty on any player's head, and whoever kills him collects it. The target can buy himself off the list by paying the bounty.

Organized crime (OC)

Small with 4 roles or large with 8. The leader pays the planning cost and chooses the payout: share the money equally or take it all. It runs in the city where the leader is, and every job has its own chat. Each player can take part once every 6:00:00.

Organized mission

A team of 4 (a leader who brings a car, a driver, a drug dealer, an arms dealer) from rank Mobster, and the big mission from Family Boss. The higher the members' ranks, the higher the success rate. The leader takes 20–30% and the rest is shared equally; failure loses the car and the goods.

Kidnapping

From rank Kingpin: kidnap a player and hold him in a holding house until his ransom is paid (75% for you and 25% for the house owner). The hostage can do nothing but try to escape or pay.

Blasting

Buy blast units or get them from the explosives school, from rank Mobster, then blow up an enemy building or zone in their city. Every target needs a minimum number of units depending on its protection and its owner's rank, and every extra unit raises your chance. Use the blast calculator on the page; the bomber stays anonymous.

Driving School, Tuning Shop & Race Track

Driving lessons raise your skill (5 levels) and unlock stronger car mods, and your skill also rises with every race. Race against the track or against players for a bet.

Gym & Fight Ring

Train every 10:00 to raise your fighting experience up to 100, then fight bets.

Casino, X-O, Last Man Standing

Dice and a daily lottery, X-O against the computer for a bet, and a "Last Man Standing" round every 6 hours where one survivor takes the whole prize.

Nightclub, Diamond Smuggling & Profession

Parties that raise your respect and back-room deals, diamond shipments between cities (risky routes pay more), and a profession that gives you a permanent perk (thief, hitman, dealer, driver, smuggler, con artist).

Voting & Referrals

Vote for the game every 4:00:00 to win bullets and cash. Invite your friends with your own link: when an invited player reaches rank Mobster you get 100 points and $20,000,000.

Mail, Forum, Magazine, Ads, Friends

Message players, take part in the forum and help center, write for the weekly magazine to earn points, and advertise to all players.

Public Stats & Online Now

Latest sign-ups and kills, rank distribution and current gangs, plus the list of who's online now. Every hour an online player wins a cash and points prize.

World Lands

Every city has 30 plots at $3,000,000 each, and each player can own only one plot (you must be in the city to buy). Protect them with a fence, motion detector, minefield and satellites, and sell to the government for half the value any time.

BuildingIt costsBenefit
🏭 Small ammo factory$8,000,000Produces bullets every 24 hours based on your rank (stacks up to 3 days).
🏠 Hideout$12,000,000Players hide here from detectives for a fee, and you get 10% of it.
📦 Warehouse$6,000,000Boosts your goods carrying capacity by 50% in trade.
🔐 Safe house$10,000,000Kidnapped players are held here, and you get 25% of every ransom paid.
🚙 Car dealer$12,000,000Delivers a new car to your garage every 24 hours (stacks up to 3).
✈️ Airport$20,000,000Private jet: travel every 5 minutes instead of 15. Players rent it from you and you get half the fee.
🚛 Transport company$15,000,000Cargo truck: doubles your trade load. Players rent it from you and you get half the fee.
📡 Radar$25,000,000Reveals the name of any player who hires a detective to find you.

A small ammo factory makes 500 bullets a day + 150 per rank, and you can give a partner up to 50% that reaches him automatically with every collection. The safe house hides you from detectives and nobody can shoot you inside it (but your family stays open to attack, and you can't kill while hiding) for $200,000 an hour, and you must be in the same city as the house (if there is no safe house in your city, travel to a city that has one). The airport and the transport company are rented out to players, and half the fee goes to the owner.

zones

Zones are the power of gangs: 30 zones in every city at $15,000,000 each, then you build on them. The gang whose members own 25 zones in a single city makes its leader City Basha for that city.

Zones allowed per player: One zone below Basha, two for Basha, 5 for City Basha, 10 for National Basha, and 20 for Invincible National Basha.

BuildingIt costsCity limitBenefit
🏭 Large ammo factory$20,000,0001Produces 1,500 bullets daily + 300 per rank
🔫 Weapons factory$30,000,0001Earns 400,000$ daily
🛡️ Protection factory$25,000,0001Earns 300,000$ daily
🎰 City casino$40,000,0002Earns 600,000$ daily
🕵️ Private detective agency$35,000,0001Your detectives find any target in 1–3 minutes instead of 5–15
💥 Mobile cannon$80,000,0001Special ammo: 6,000 bullets daily. Only the Invincible National Basha can build it
☢️ Nuclear reactor$100,000,0001Launches a missile at a city every 24 hours: zone owners there lose 30% of their health and their production stops for a day. Only the Invincible National Basha can build it
🚗 Exclusive Car Factory$150,000,0001Builds a limited number of exclusive cars every day that exist nowhere else in the game. Also brings in $500,000 a day
🪖 Tank factory$250,000,0001Builds a limited number of exclusive tanks every day that exist nowhere else in the game. Also brings in $700,000 a day
✈️ Military Aircraft Factory$300,000,0001Builds a limited number of exclusive jets and drones every day that exist nowhere else in the game. Also brings in $900,000 a day
🏥 Private Hospital$40,000,0001Instant treatment for cash: the player leaves with full health in a second and the money goes to the owner. Also brings in $300,000 a day

Ammo factories on zones add a 20% bonus to the gang store, and the weapon and armour factories members own add one piece a day to the gang store for the boss to hand out. Whoever owns the private detective office finds any target within 01:00–03:00.

Ranks

Rank is based on XP (crimes, thefts, smuggling, races, trade, missions…). Each rank unlocks new crimes, thefts and pages.

#RankXP required
1Lowlife0
2Shoplifter60
3Thug200
4Enforcer500
5Mobster1,100
6Kingpin2,200
7Warlord4,000
8Consigliere7,000
9Family Boss11,500
10Godfather18,000
11Basha27,000
12City Basha40,000
13National Basha60,000
14Invincible National Basha100,000

How do I become City Basha or National Basha? Ranks up to Basha come from XP alone. But City Basha rank and above needs XP andyour gang controlling a city (25 zones in a single city) — otherwise you stay Basha no matter how much XP you have, and you drop back to Basha if your gang loses control. TheCity Basha title for a city shows on its map under the name of the controlling gang leader. Only the Invincible National Basha can build the mobile cannon and the nuclear reactor, and the radar is among the strongest high-rank tools.

Respect ranks

Respect comes from kills, jail busts, the nightclub, special missions, sabotage… and it boosts your combat power and your family's limit.

#RankRespect points
1Chauffeur0
2Escort10
3Gangster30
4Respected Gangster60
5Lawyer100
6Chairman160
7Gang Boss240
8Respected Boss350
9Mafia Boss500
10Mafia Minister700
11Don1,000
12Respected Don1,400
13Mafia Lord2,000
14Mafia King3,000

Points

Points are a balance that stays with you even after death. You get them from the points market (from other players), the auction, voting, referrals, the daily reward and the magazine, or by topping up.

What can you buy with them?
ServicePointsDescription
Reset timers5Makes crimes, thefts, travel, ammo and shooting range ready instantly.
Full instant heal3Health to 100% instantly.
Instant jail release4Get out of jail no matter how much time is left.
2,000 bullets10Added straight to your ammo.
Wipe your criminal record3Your wanted level drops to zero.
Cash briefcase205,000,000$ in cash.
Silencer8Used on your next kill attempt: no eyewitnesses and no trace in investigations.
Stealth mission6Used on your next investigation: the target's radar won't reveal your name.

You can also use them to buy satellite protection for your plots and zones, instant family hiring, and swap large amounts at the points exchange (cash, ammo, energy, instant families…).

VIP account

A one-month subscription from the points page that cuts your cooldowns and raises your health and skills, and stays with you even if you get killed. Buying the same tier again extends it.

AccountPointsCooldown cutMax healthSkills
Silver account7515%100%×1
Gold account15025%100%×1
Platinum account25025%130%×2
Diamond account50040%130%×3

Platinum and Diamond also cut the organised-mission cooldown, Diamond alone cuts the smelter cooldown, and both add to ammo purchases and trade cargo.

Silencer & Covert Mission

The silencer is used up on your next kill attempt, so no eyewitness sees you and you leave no trace in "Identify the killer" investigations. The covert mission is used up on your next investigation, so the target's radar doesn't reveal your name.

Gangs

From rank Mobster you can found a gang, and the game has room for 40 gangs. Sizes: Small ($25,000,000, up to 25 members), Medium ($50,000,000, up to 50 members), Large ($100,000,000, up to 100 members), Huge ($150,000,000, up to 200 members).

Leader

Names the gang, appoints one deputy and recruiters, sees members' weapons and protection, messages everyone, and hands out cash and bullets from the treasury and stockpiles.

Deputy & Recruiter

The deputy recruits and leads when the leader is away and is first in line to succeed. Like the leader, he can pay out cash and bullets from the treasury and stockpile to members or to himself and hand out weapons and armour, and every action is recorded in the gang log. Recruiters accept join requests, and you can appoint more than one.

Treasury & Stockpiles

Cash comes from member donations, bullets from member deposits and ammo factories in the zones (+20%), and weapons and protection from members' factories in the zones.

Gang Wars

The boss declares it for $10,000,000 from the treasury, lasting 48:00:00. War points come from kills, wounds, sabotage, kidnaps, family attacks and raids, and the gang with more points takes 20% of the other's treasury.

What happens when the leader is killed?

Leadership passes to the deputy, or if there's none, to the highest-ranked member.

🏰 Military base and gang army

From rank Mobster you unlock your military base and start with 1,500 war energy as a gift.

Your base is a full screen

When you enter your base you see all of it: the buildings, the wall, the towers and your army standing on the parade ground. Tap any building to build it, upgrade it or produce from it, and new units walk out of the factory to the parade ground in front of you. Drag the base with your finger and zoom with the buttons. Along the bottom are the War, My army, Missions, Protection and Ranking buttons. The first level of the power plant and the infantry building is cheap so you can start fast, and a gold arrow shows you what to do first.

Buildings

The Ministry of Defence is the heart of the base and its level caps every other building. The power plant makes the war energy factories need; the infantry centre and the drone, tank and aircraft factories produce units; the weapons building raises your attack; the research centre upgrades each unit type; and air defence protects your base. Every building has levels 1 to 10, and each level takes longer.

War energy for points

Under the war-energy bar you can buy every 2,000 energy for 20 points (up to 10 times per purchase), as long as the storage has room.

Speed up with points

Any construction, research or production can be finished at once with points, one point per 10 minutes of waiting, and you get a notification when anything finishes.

Gang help

While you build or research, press «Ask the gang for help»; each member who helps cuts the time by 5% (up to 10 helps), and the helper gets war energy.

Daily missions

Three small base missions every day, each paying energy and cash, plus two points when you finish them all.

Spying, shield and repair

Send a spy to uncover the base of a player from another gang (the intelligence building raises success and catches enemy spies). A points base shield protects you from strikes for 8 or 12 hours once a day, and ends if you attack. A building that loses a level to a strike can be restored at half price within 24 hours.

Base defences

Three separate protections: from missiles, from drones and from air strikes and raids. Each has three cash levels (10 , 50 and 100 million) and an advanced level for 50 points; each level raises the share of hits stopped, up to 60% (85% at most together with the air-defence building).

Advanced units

Every factory unlocks new types as its level rises: rocket infantry, snipers and commandos from the infantry building; light tanks, artillery and heavy tanks from the tank factory; scout and bomber drones from the drone factory; and helicopters and bombers from the aircraft factory. Each type has a strength: rockets against tanks, snipers against infantry, and commandos and bombers against buildings. They are all produced in the base, stand on the parade ground and march with you when you attack.

The wall and the towers

The fortification workshop builds a wall around your base and four kinds of towers: ground cannon, rocket tower, anti-air gun and anti-drone station, each with 10 levels, and every 4 levels another tower goes up, up to 3. The workshop builds one thing at a time, so if the build button is locked the page tells you what it is building and how long is left. In the live battle the wall rings your base and stops infantry and tanks until they break it, the towers fire on attackers, and all of it adds to your base defence and its power in the ranking.

Shared defence

From My army you can send part of your army to guard a gang mate's base. The force walks across the world map and, once there, fights alongside the owner if someone attacks him (by the numbers and in the live battle), and may lose units. One guard force per player, up to 3 forces at one base, and you can call it back any time.

Oil fields

The world map has oil wells and fields guarded by computer guards (NPC). Send an army to take one: if it wins it stays there to hold it, and the field pays you cash and war energy every hour while your army holds it ($2,000,000 for a small well, $5,000,000 for a large field). A player from another gang can come and take it from you, and a field just taken is safe for half an hour. You can hold 2 fields, and leave one from the War button in your base.

The War button

All fighting starts from the War button in your base: attack a player from the world map, play the campaign mission by mission, a quick battle against the computer, or the General's fortress.

The world map and attacking a player base

Every base is on the World map, and bases of the same gang sit next to each other. Pick any base and send your army; it marches across the map, and the farther the base the longer the trip. The defender sees the army coming and can prepare his defence or turn on a shield. On arrival you play the live battle yourself within 20 minutes, otherwise it is settled by the numbers, and the surviving units return after the same travel time. The winner takes part of the war energy and cash and knocks one building down a level, and both sides lose real units. You cannot attack a base weaker than 40% of your power unless striking back.

Raid rules and striking back

You can attack once every 30 minutes with one army on the road at a time, the same player once every 6 hours, and no base can be attacked more than 3 times a day. If someone attacks you, you can strike back from the world map for 24 hours with 25% more cash loot, even if their base is much weaker. When an army is coming for your base a red alarm shows inside the base with a shield button. Attacking ends your own base shield.

Strongest base

A live ranking of base power, counting buildings, fortifications and all units, from the Ranking button in your base. The top three at the end of every week win points and the first gets a medal, and the base has its own medals on your profile.

Double-production weekend

An event announced by the staff in which war energy and unit production speed double in every base; its banner shows at the top of the base page while it lasts.

Effects and the battle scene

Every build, research and production has its own sound and effect, and when a building finishes or your troops leave the factory you get a celebration. When your gang boss leads a strike you watch your units charge for a few seconds: infantry, tanks, drones, jets and missiles, ending in explosions on the base or a shield that holds. Tap the scene to skip it, and the speaker button mutes all sounds.

Gang army

You send your units from the base to the Gang army, led by the boss or the deputy: a ground invasion loots the enemy treasury, and air strikes, missiles and drones hit its members' bases. Losses are taken from each member in proportion to what he sent. Strikes wound players but never kill them. At the end of the purchases section is Advanced air defence for points: an advanced system for 200 points and the Sky Shield for 500 points, which shoot down more aircraft and drones and stop regular missiles.

Protection

An invaded gang gets a 6-hour truce from invasions, and a gang much smaller than its attacker defends harder. No gang takes more than 8 air and missile strikes a day (3 only for gangs with fewer than 6 members).

🎮 Live battle

You enter the live battle from the War button in your base. When your army reaches a player's base you command the fight yourself with your real army, facing the wall and towers they built. Against the computer there is the campaign, a quick battle with three difficulty levels, and the General's fortress. Inside the battle you earn battle coins to build towers and money vaults, call special strikes, and destroy the enemy HQ before it destroys yours. Every win lifts you on a weekly board of the best commanders. Full live battle guide

🎬 Your character and the cinematic scenes

Pick your character for free from the gallery on the page My character, and it appears in the cinematic scenes of the big moments: escaping the police, a job that pays off, going to jail and mission celebrations. You can also make it your profile picture.

To turn the scenes off on your device or play them without sound, tick the matching option on the same page; you can switch them back on any time.

🔔 Mobile notifications

Turn on notifications from Settings to get an alert on your phone for any attack, theft, war or finished construction, even with the game closed. On iPhone: open the site in Safari, tap Share, then «Add to Home Screen», open the game from the icon and turn notifications on.

Missions

Daily Job Tasks

3 new tasks every day (crimes, thefts, smuggling, training, travel…) with cash and XP rewards, plus 2 extra points when you finish them all.

Special missions

A chain of 12 missions the boss gives you one after another; each needs a certain rank and has goals you complete as you play. Start a mission and you get a message explaining it; when the goals are done, hand it in and collect the money, XP and respect.

#MissionRankReward
1Deliver a shady package to a market dealerLowlife$20,000 · 20 XP · 1 respect
2Collect the neighborhood boss's debts from the late payersShoplifter$45,000 · 35 XP · 1 respect
3Guard a smuggled tobacco shipment to the portThug$90,000 · 55 XP · 2 respect
4Forge papers for a luxury carEnforcer$160,000 · 80 XP · 2 respect
5Break a partner out of lockupMobster$280,000 · 120 XP · 3 respect
6Steal a rival gang's ledgerMobster$450,000 · 170 XP · 4 respect
7Secure an arms deal in the desertKingpin$700,000 · 230 XP · 5 respect
8Hijack a gold shipment from a trainConsigliere$1,100,000 · 300 XP · 6 respect
9Bribe a judge to drop a case against the bossFamily Boss$1,700,000 · 380 XP · 7 respect
10Take out a traitor in the family ranksGodfather$2,600,000 · 470 XP · 8 respect
11Take over the city's black marketBasha$4,000,000 · 580 XP · 10 respect
12The Big Job: Mafia ThroneNational Basha$8,000,000 · 800 XP · 15 respect

How to kill

1. Gear up

A weapon and protection from the black market, bullets from the ammo factory, and skill from the shooting range.

2. Find the target

Hire a detective from the kill page (cost depends on the target's rank). Finds his city within 05:00–15:00, and with Private detective agency within 01:00–03:00. The result is valid for 1:00:00 unless he travels. Up to 999999 investigations at once. If the target has a radar on his plot, he gets a message with your name (except with the covert mission), and if he's in a hideout the detective won't find him.

3. Clear the obstacles

His family first via family attacks, then his bodyguard takes bullets before him.

4. Open fire

Travel to his city and shoot. The number needed depends on his rank, respect, protection and health, and on your weapon and skill; the ammo calculator gives you the exact number. Too few bullets only wound him, and you can attempt a kill every 30:00.

Spoils & Consequences

The killer takes the cash the victim was carrying and any bounties, plus XP and respect. In 35% of attempts a witness sees the attacker and the victim gets a statement with his name (except with a silencer), and statements can be sold at auction, or a suspect checked for $500,000.

Death

You lose your cash, bullets, plots, zones and vehicles, and start a new character with a new name you choose, because your old name dies with you and nobody can use it again. You keep your points, your Swiss bank balance and your respect rank. On the death page you can restore, with points: your weapon, protection, fitness, and driving, shooting and explosives skills (10 points each), and whatever you did not restore then you can buy later from the points shop until you die again.

Wealth status

Shown on your profile based on the cash you carry (not the bank).

Statusof
Broke$0
Poor$150,000
Average$500,000
Well-off$1,000,000
High-class$2,500,000
Rich$5,000,000
Filthy rich$12,500,000
Millionaire$40,000,000
Billionaire$1,000,000,000

Cars & bikes

CarValue
Volkswagen Beetle$5,000
Lada 1300$7,500
Mercedes-Benz W$10,000
Ford Focus RS$15,000
Cadillac CTS$22,500
Opel GT$30,000
Mazda RX-7$75,000
Porsche 911 Turbo$85,000
Aston Martin V8 Vantage$95,000
Audi R8$110,000
Ferrari FXX$125,000
Lamborghini Reventon$140,000
Mercedes SLR McLaren$150,000
Bugatti Veyron$200,000
Koenigsegg CCXR$300,000
BikeValue
Bimota$5,000
Moto Laverda$7,500
Ducati$10,000
BMW$12,500
Suzuki$15,000
Yamaha$17,500
Honda$20,000

More expensive cars appear at higher ranks. The big organised mission needs a car worth at least $150,000.

Codes

Use them in your profile quote and on the forum:

CodeResult
[b]text[/b]text
[i]text[/i]text
[u]text[/u]text
[s]text[/s]text
[center]text[/center]
text
[color=red]text[/color]text (English color names or #hex)
[size=18]text[/size]text (8 to 24)
[quote]text[/quote]
text
[user]Player[/user]Link to the player's profile
[hr]Divider line
[img]https://…/image.jpg[/img]Image (https link to a png/jpg/gif/webp file)
[yt]video ID[/yt]YouTube video (the 11-character ID)

FAQ

How many bullets do I need to kill a player?

The base number multiplies with each of the target's ranks (×1.5), then rises with his respect and protection and drops with your weapon power, your skill and his health. Rough numbers for a target at full health:

Target rankNo protection (pistol)Best protection (sniper + skill 100)
Lowlife3,8972,843
Shoplifter5,8454,264
Thug8,7676,395
Enforcer13,1509,593
Mobster19,72514,389
Kingpin29,58721,583
Warlord44,38032,374
Consigliere66,56948,561
Family Boss99,85372,841
Godfather149,780109,261
Basha224,669163,891
City Basha337,004245,836
National Basha505,506368,753
Invincible National Basha758,258553,130

The ammo calculator gives you the exact number for any target. The ammo factory sells up to 300 bullets + 200 per rank at a time every 01:00, so gathering the bullets for a big kill takes time and planning: plots, zones, smelting and the gang are all extra sources.

What do I get for killing a player?

The cash he's carrying, the hit-list bounty if there is one, XP and respect, and his plots and zones drop and become available to buy. If a gang leader is killed, leadership passes to the deputy or the highest-ranked member, and if no one is left the gang is disbanded.

How do I find out who killed me or shot at me?

From an eyewitness testimony sent to you (or sold at auction), by investigating a suspect from the eyewitness page, or from your radar if the attacker hired a detective without a covert mission.

How long does an investigation take?

05:00–15:00, or 01:00–03:00 with the private detective office.

What happens to my account if I'm killed?

You start over with the same name and lose everything except your points and Swiss bank balance. If you sense danger, transfer your assets to a friend or to the Swiss bank.

Can staff be killed?

No.

How many blast units does destruction take?

Every target has a minimum and a guaranteed number of units depending on its protection, its owner's rank and whether it is a land or a zone, and the guaranteed number drops as your explosives skill rises. You get blast units from the explosives school, the blasting page or the points shop, and the blast calculator on the page tells you the exact number.

What happens to a plot or zone after it's blown up?

A plot's building is demolished and its protection removed; a zone is stripped from its owner and becomes available to buy. The bomber stays anonymous and earns XP and respect.

Why can't I interact with a certain player?

Accounts on the same connection can't trade cash or items or attack each other, to prevent multi-accounting.

Are NPC accounts real players?

No, they're NPC competitors clearly marked with an NPC tag. They don't count as players and can't win prizes.